Sistemasemergentes PFC Blog


Posted in codigo,referentes por sistemasemergentes en febrero 17, 2008

In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates:

separation diagram   Separation: steer to avoid crowding local flockmates
alignment diagram   Alignment: steer towards the average heading of local flockmates
cohesion diagram   Cohesion: steer to move toward the average position of local flockmates