Sistemasemergentes PFC Blog


ref graficos

Posted in grafico,referentes por msubirana en mayo 28, 2008

 

 

 

+ REF estéticos

Posted in referentes por msubirana en abril 17, 2008

Proyecto BIOPUS

REcordatorio ref estético

Posted in referentes por msubirana en abril 17, 2008

Referentes estéticos

Posted in referentes por msubirana en abril 17, 2008

from NODE08 forum for digital arts

Out of Bounds

Posted in referentes por sistemasemergentes en marzo 5, 2008

Según Chris O’Shea, todo niño a jugado o imaginado alguna vez el poder ver con la visión de rayos X de superman.

De esta manera surge la idea de la instalación Out of Bounds, del recuerdo que tenemos cuando éramos niños e imaginábamos como atravesábamos las paredes con la vista y descubríamos cosas interesantes y divertidas, como unos espías.

La instalación Out of Bounds trata de una pared en la cual mediante a una linterna que hace la función de visión con rayos X, podemos ver a través de ella. De esta manera podemos observar lugares escondidos o prohibidos del museo donde se encuentra la obra.

De esta manera O’shea utiliza la tecnología para invitar a la gente a bandonar el comportamiento de la edad adulta y mirar el mundo de nuevo como lo hacíamos de pequeños. Con su instalación espera que el público incorpore nuevas perspectivas y que sirva para que reconsideren su entorno diario. Tal y como una antorcha consigue iluminar los lugares oscuros que se ven a través del foco de luz, este trabajo usa la antorcha como modo de examinar los funcionamientos del museo moderno.

En la instalación que pensamos hacer con comportamientos emergentes tenemos la dificultad de que podemos hacer que la gente vea el comportamiento global del organismo que pretendemos crear. Pero para comprender la emergencia es importante ver el comportamiento global, desde arriba, como cuando miramos una colonia de hormigas pero también es igual de importante entender como surge este comportamiento, como se comporta cada individuo que compone el organismo, desde abajo.

De esta manera la instalación Out of Bouns nos puede servir de inspiración en la instalación para poder ver el organismo en los dos estados, en su global y en su individual, para que el público que participe pueda entender mejor la idea del proyecto.

links interesantes processing

Posted in referentes por sistemasemergentes en febrero 17, 2008

[1] Ben Fry  : http://benfry.com/

[2] Casey Reas : http://reas.com/

[3] Aesthetic + computation group : http://acg.media.mit.edu/

[4] Wikipedia page about the MIT media lab : http://en.wikipedia.org/wiki/MIT_Media_Lab

[5] Design by Number (DBN) web site : http://dbn.media.mit.edu/

[6] John Maeda : http://plw.media.mit.edu/people/maeda/

[7] Processing Beta release announcement by Casey Reas http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Collaboration;a…

[8] Processing official web site : http://processing.org/

[9] Processing forum : http://processing.org/discourse/yabb_beta/YaBB.cgi

[10] people behind processing : http://processing.org/people.html

[11] We feel fine, artistic approach to data visualisation onilne : http://www.wefeelfine.org

[12] Flight pattern by Aaron Koblin http://users.design.ucla.edu/~akoblin/work/faa/

[13] Complexification.net, Jared Tarbell’s online gallery : http://complexification.net/

[14] Evolution zone, marius Watz’s portfolio http://evolutionzone.com/

[15] Karsten Schmidt’s (aka toxi) blog : http://www.toxi.co.uk/blog/

[16] Lovebyte generative identiy by Karsten Shmidt and universal everything

http://www.toxi.co.uk/blog/2007_04_01_archive.htm

[17] Nike one video by motion theory : http://www.motiontheory.com:16080/nikegolf/

[18] Magnetosphere iTune audio visualiser http://software.barbariangroup.com/magnetosphere/

[19] Flight 404, Robert Hodgin blog http://www.flight404.com/blog/

[20] Sonic wire Sculptor by Amit Pitaru : http://www.pitaru.com/sonicWireSculptor/framed/

[21] Philip Worthington’s Shadow Monster project :   http://www.worthersoriginal.com/viki/#page=shadowmonsters

[22] Processing download page http://processing.org/downlad

[23] IDE Wikipedia page : http://en.wikipedia.org/wiki/Integrated_development_environment

[24] setup reference page : http://processing.org/reference/setup_.html

[25] background reference page : http://processing.org/reference/background_.html

[26] draw reference page : http://processing.org/reference/draw_.html

[27] Cartesian coordinate system Wikipedia page : http://en.wikipedia.org/wiki/Cartesian_coordinate_system

[28] processing online reference : http://processing.org/reference/index.html

[29] processing online extended reference : http://processing.org/reference/index_ext.html

[30] class reference page : http://processing.org/reference/class.html

[31] Java comparison page : http://processing.org/reference/compare/java.html

[32] jikes web site

[33] Java.com

[34] Eclipse development platform : http://www.eclipse.org/

[35] Processing development web site : http://dev.processing.org/

[36] MaxLink library : http://jklabs.net/maxlink/

[37] JMyron library : http://webcamxtra.sourceforge.net/

[38] Processing libraries page http://processing.org/reference/libraries/index.html

[39] Hardware page (Arduino and Wiring) : http://hardware.processing.org/

[40] Processing mobile web site : http://mobile.processing.org/

[41] Wiring : http://www.wiring.org.co/

[42] Arduino : http://www.arduino.cc/

[45] Processing hacks : http://www.processinghacks.com/

[46] Stellar snippet palace : http://snippet.seltar.org/

[47] Daniel Shiftman nature of code http://www.shiffman.net/teaching/nature/

[48] Processingblogs : http://www.processingblogs.org/

[49] processing flickr pool : http://www.flickr.com/groups/processing/

[50] build with processing : http://builtwithprocessing.org/

[51] youtube processing group : http://youtube.com/group/processing

[52] Vimeo video tagged with processing : http://www.vimeo.com/tag:processing

[53] Processing related books : http://processing.org/learning/books/

[54] Toxi’s rant :  http://www.toxi.co.uk/blog/2006/01/note-this-article-is-using.htm

[55] Answer to toxi’s comments: http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Collaboration;a…

[56] Procedural programming Wikipedia page : http://en.wikipedia.org/wiki/Procedural_code

Images

[1] Jared Tarbell
Bubble chamber CC Attribution 2.0 Generic (http://creativecommons.org/licenses/by/2.0/deed.en_GB):
http://flickr.com/photos/generated/15448/

[2] Marius Watz
Object #1 (Attribution-Non-Commercial-Share Alike 2.0 Generic)
http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en_GB
http://flickr.com/photos/watz/336839822/

[3] Av 06 – Sage Gateshead – Illuminations 01 (Attribution-Non-Commercial-Share Alike 2.0 Generic)
http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en_GB
http://flickr.com/photos/watz/108738341/

[4] Karsten Schmidt
voxscape3 (Attribution-Non-Commercial-No Derivative Works 2.0 Generic)
http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en_GB
http://flickr.com/photos/toxi/157372173/in/set-72157594145899116/

[5] We Feel Fine logo, image courtesy of Sep Kamvar
http://www.wefeelfine.org/
We Feel Fine copyright, All right reserved

Boids

Posted in codigo,referentes por sistemasemergentes en febrero 17, 2008

http://www.red3d.com/cwr/boids/

In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates:

separation diagram   Separation: steer to avoid crowding local flockmates
alignment diagram   Alignment: steer towards the average heading of local flockmates
cohesion diagram   Cohesion: steer to move toward the average position of local flockmates

semiconductor films

Posted in grafico,referentes por sistemasemergentes en enero 26, 2008

Semiconductor make moving image works which reveal our physical world in flux; cities in motion, shifting landscapes and systems in chaos. Since 1999 UK artists Ruth Jarman and Joe Gerhardt have worked with digital animation to transcend the constraints of time, scale and natural forces; they explore the world beyond human experience, questioning our very existence. 

DREAMLINES

Posted in referentes por msubirana en noviembre 19, 2007

by Leonardo Solaas

DREAMLINESDreamlines is a non-linear, interactive visual experience. The user enters one or more words that define the subject of a dream he would like to dream.The system looks in the Web for images related to those words, and takes them as input to generate an ambiguous painting, in perpetual change, where elements fuse into one another, in a process analogous to memory and free association.

Thus, the work is at the same time a study on population dynamics, or on the emergent behavior of a multitude of very simple autonomous agents. (more…)

Digital Warfare Network

Posted in referentes por msubirana en octubre 21, 2007

by James Coupe

Digital Warfare Network

The project was installed in a large 3-storey building. On each floor were computers, networked together so that information could be passed locally between them. Each computer / network node was attached to various devices (sensors, cameras, micro-controllers, LEDs, counters, and X10 powerline controllers). The X10 technology allowed the nodes to communicate with each other by sending pulse signals through the building’s electric power lines. Through a combination of autonomous self-organizing software processes and the X10 technology, the installation took full control of the building’s electricity system.

As people moved around the building, the network would passively detect their movement and send electric pulse signals around the building accordingly. The state of devices within the building could thus be altered according to the flow of viewers through it. The project was an exploration of a system aesthetic, exploring the relationship between the building / artwork as a whole and the viewer / node as a related part of it. Visitors could appreciate that their actions were affecting the system, but they could not get close enough to the system’s interior logic to successfully manipulate it.

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